Welcome!
I am a Technical Artist with a focus on rigging and tool development. I have multiple scripts and tools, which are written in Python, with the help of PyMel, and MEL, that accelerate production in Maya. I implement art assets into Unity and build behaviors and systems in C# to integrate the assets into new or existing game systems. Please take a look at my demo reel below. Thanks for visiting!
Contact Me
You can use these forms to contact me or just send me an e-mail!
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